The galaxy stays active between events
The server cannot depend on an admin spawning an enemy every time somebody wants gameplay.
The current world systems cover credits, secure trading, crafting, vendors, work orders, cargo, black-market jobs, bounties, daily and weekly objectives, rare discoveries, and persistent inventory.
PvE uses both normal encounters and NextBots when we need enemies that can do more than stand there and shoot. Expeditions, events, and bounties should still work when an admin is not personally controlling every part of them.
I cancelled the housing idea. It was too much decorative bullshit for what the server needs. We have a door ownership system instead, so players and groups can claim useful spaces without turning JVS into a furniture-placement gamemode.
Vehicles use LFS/LVS. The shop is configurable, so I can add the Workshop vehicle pack with prices and restrictions without rewriting the core system every time.